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Re:Minecraft 07 Mai 2011 23:18 #17637

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Paldies, par info! Nezināju, ka eoz.lv arī ir serveris!

Re:Minecraft 23 Mai 2011 14:11 #18093

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Šonedēļ iznāks 1.6 , būs kartes , neskaitāmi bug-fixi.



Last Edit: 23 Mai 2011 14:12 by Lindex.

Re:Minecraft 24 Mai 2011 03:01 #18189

  • janisg
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+ Added Nether support to multiplayer
+ Added craftable maps
+ Added hatches
+ Added tall grass in some biomes
+ Mushrooms now spreads (very) slowly
+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It’s no longer possible to build solid blocks on the top layer of the maps (sorry!)
* Players stuck in walls will slide towards the nearest gap if there is one
* Made booster tracks speedier
* Severely nerfed fire so it spread slower, and doesn’t spread infinitely
* Seeds are now found in tall grass, using a hoe on the ground no longer works
* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect
* Activated dispensers make sounds and trigger particles in multiplayer
* Doors make sound for other players in multiplayer
* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level
* Fixed the side textures of grass getting extra dark when mining them
* Fixed anaglyph 3d rendering mode having severe visual bugs
* Fixed the crash screen vanishing immediately
* Fixed not being able to target blocks when at x or z pos 1000
* Fixed the achievements screen messing up the sky color
* Fixed saving while sneaking dropping the player through the ground
* Fixed a system clock change messing up the game speed
* Fixed rain sounds not playing with fast graphics enabled
* Fixed hair and cloaks being rendered in the wrong locations on sneaking players
* Fixed the attack/swing animation not being applied to the armor layer
* Fixed player rotation not being loaded correctly when loading a saved game
* Fixed arrow physics, making them not get stuck midair when you open a door
* Fixed arrows hitting reeds, portals, and other non-solid blocks
* Fixed keybindings not getting saved properly under certain conditions
* Fixed the player not being able to sneak off lowered blocks like cacti
* Fixed a bug where the player could mine without swinging their arm
* Fixed boats placed on snow being placed too far up
* Fixed submerged boats rising very very fast
* Fixed sand dropping onto boats getting stuck in a falling animation
* Fixed a game crash when riding a vehicle or animal into the nether
* Fixed falling while riding not dealing damage to the rider
* Fixed buttons and levers too close to the player being impossible to use
* Fixed dispensers shooting through walls
* Fixed fire hurting through wall corners
* Fixed entities reaching water through wall corners
* Fixed placing doors next to cacti creating half-doors
* Fixed buttons and levers being placeable on leaves in “fast graphics” mode
* Fixed furnaces and dispensers not dropping their contents when destroyed
* Fixed dispensers biasing later slots
* Fixed farmland taking too long to dig
* Fixed tilling below some blocks being possible
* Fixed tilling the underside of blocks somehow working
* Fixed fences and stairs sometimes becoming invisible
* Fixed walking on top of fences not producing step sounds
* Fixed fire sometimes existing mid-air as an invisible block of pain
* Fixed fences and wooden stairs not being flammable
* Fixed fire effect on burning entities sometimes getting rendered in the wrong location
* Fixed fishing rod rendering being a bit lacking
* Fixed fishing rods being stackable
* Fixed mining glass hiding the clouds behind the glass
* Fixed rain falling through liquids
* Fixed items in glass blocks not getting ejected properly
* Fixed water interacting strangely with glass
* Fixed glass not blocking rain sound
* Fixed fences and signs preventing grass from growing
* Fixed rain and snow being incorrectly lit
* Fixed grass staying alive below stair blocks
* Fixed the achievement screen not pausing the game
* Fixed some screens breaking the sky tint color
* Fixed fullscreen mode switching causing mouse issues and screen closes
* Fixed chat messages surviving through game switches
* Fixed ice so it regenerates regardless of whether it’s snowing or not
* Fixed rain falling too slowly
* Fixed levers being placeable on weird locations
* Fixed floor levers sometimes not delivering a signal downwards
* Fixed floor levers sometimes not being removed when the floor is removed
* Fixed rail tiles sometimes not properly connecting to a new neighbor
* Fixed minecarts next to each other causing extreme velocities (sorry!)
* Fixed wolves not following their owner if the name has different caps
* Fixed creepers retaining charge level when they can’t see their target
* Fixed dying in the nether spawning new portals
* “Fixed” beds in the nether
* Fixed inventory acting weird when portaling by making the portal close all screens
* Fixed wooden pressure plates being mined with pickaxes
* Fixed redstone repeaters having the wrong particles
* Fixed saplings being plantable through snow onto non-grass blocks
* Fixed ore density varying per quadrant from the center of the world
* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!
* Fixed mushrooms spawning everywhere during nights
* Fixed animals only spawning near light during the night
* Fixed the multiplayer join screen input field being too short
* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565
* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent
* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
* Fixed inventory icons not animating after being picked up in multiplayer
* Fixed mushroom soup not leaving a bowl in multiplayer
* Fixed entities above the map height limit becoming invisible
* Fixed healing not flashing the health bar in multiplayer
* Fixed arrows being animated really strangely in multiplayer
* Fixed arrows triggering too many entity move updates in multiplayer
* Fixed the compass not pointing at the spawn location in multiplayer
* Fixed fires being impossible to put out in multiplayer
* Fixed record players spawning client-side fake records in multiplayer
* Fixed records not playing for other players in multiplayer
* Fixed players spawning in the wrong location and quickly lerping to the correct location
* Fixed monsters not being visible for players with their difficulty set to peaceful
* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen
* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client
* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees
* Fixed saplings sometimes spawning trees client-side in multiplayer
* Fixed weather sometimes changing client-side in multiplayer
* Fixed grasscolor.png and foliagecolor.png not being read from texture packs
* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

Re:Minecraft 25 Mai 2011 23:12 #18273

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Gaidāmā Minecrafta versija androīdiem -

Re:Minecraft 26 Mai 2011 00:06 #18279

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Jā, par šo šodien lasīju. Uz iOS jau sen ir kaut kādas minecraft kopijas, viena no tām ir Eden.
Youtube tik jauzraksta minecraft on iphone un būs video par tiem pakaļdarinājumiem.
A šī relīze skaitās kā no pasa majong?

Re:Minecraft 26 Mai 2011 01:00 #18286

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Jā, pats Majongs šo versiju taisa.

Re:Minecraft 26 Mai 2011 04:20 #18297

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Pārkopēts rakstiņš ar download linku uz minecraft priekš viedtālruņiem.

Ievadam

No februāra sākuma, pāris cilvēki ir sākuši darbu pie Minecraft karšu pārlūka, kas darbojas uz Android telefoniem. Šis noteikti nebūs oficiālais Minecraft klients priekš Android un iOS (iPhone, iPad) platformām – kā Mojang ir ziņojuši, to izstrāde drīzumā tikai sāksies. Šis būs tāds mazs hands-on apraksts.
Lietotāja interfeiss, vadība

Vadība pirmajā mirklī šķiet ļoti neērta, ar kreiso laukumu tiek regulēts ātrums, kādā kusties (arī sāņkustība), ar labo laukumu - skatpunkts, virs tā ir mazāks laukumiņš, kas tiek izmantots lekšanai.

Pirmais, kas liekas diezgan neloģiski, standarta instalācijā ir samainīt vertikālie skatpunkta virzieni, bīdot uz leju, tu sāc skatīties uz augšu. Tas diezgan ātri apnika, un kaut gan bija iespēja atķeksēt, lai nav apgrieztā vadība, ieslēdzu sensora vadību.

Tā bija piektdiena, un cilvēki uz mani skatījās kā uz nenormālo. Bija iemesls. Ieslēdzot sensora skatpunkta vadību, tāpat kā Google Sky tu vari kontrolēt skatpunktu (pagriežot telefonu pret griestiem, redzēsi debesis). Diezgan forši, tā ir daudz ērtāk. Grafika gan nav diez ko spīdoša, ir arī redzams "sniedziņš".

Starp citu, ar Minedroid var arī likt un iznīcināt blokus. Animācijas nekādas nav un nav jau arī inventāra.
Ātrums, kartes datu lasīšana

Standartā, tiek ielādēti maksimums 2 chunk'i (es pieļauju ka šis limits bija dēļ tā, ka uzliku Minedroid aptuveni nedēļu pēc jaunā save formāta ieviešanas), tie lādējas diezgan lēni un gausi; kas gan netraucē, ja vēlies apskatīt tikai kādu konkrētu ēku.

Rīkojos diezgan neapdomīgi, nevis uz datora izveidoju jaunu līmeni un tad pārnesu uz telefonu, novilku visu Klabcraft karti (tajā brīdī mazliet zem 480MB). Pirmais kas apmulsināja - darbība (kartes apskate?) sākas nevis spawn punktā vai "0, 0" punktā, bet kādā nejaušā vietā (varbūt vainīgs bija fakts, ka netīšām nokopēju arī visu spēlētāju .dat failus).


Papildus info

Projekta Google code lapa: code.google.com/p/minedroid/
Lejupielāde: code.google.com/p/minedroid/downloads/list

Divi ekrānšāviņi no Klabcraft kartes








Last Edit: 26 Mai 2011 04:24 by Lindex.

Re:Minecraft 17 Jūn 2011 23:41 #19077

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Minecraft 28 Jūn 2011 02:34 #19418

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Notch has confirmed that the “adventure” update for Minecraft, thought to by the next addition as v1.7, has now become v1.8.

The inclusions of pistons in the freeworlder is to make up the sum total of v1.7, and will be released on Thursday. The update will also “probably” include “a couple of bug fixes.”

Added the developer: “The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!”

The adventure side of Minecraft is being designed to “flesh out” the free-form indie title. Looks as though you’re not going to be seeing anything on it for a while yet.

Minecraft 28 Jūn 2011 04:27 #19425

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Tas stūmējs ir tik jautra mantiņa. Būs iemesls atgriezties pie minecraft spēlēšanas!
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